It's like this, but without the money.
There are two different game modes; 3v3 (Twisted Treeline) and 5v5 (Summoner's Rift). Each of these modes can be played against people online or against bots at varying levels of difficulty. At the start of every game, you must choose a champion. LoL has a lot of heroes to choose from, although unless you wanna save up Influence Points (which you get after every game and vary in amount, depending on if you win/lose and how many kills you got) or buy Riot Points (nothing is 100% free) you have to make do with the small selection of free to play heroes, which changes every week. After this you can choose summoner spells to help you play. These spells are generally very helpful, like healing spells or teleports, but always have large cooldowns.
Typical champion selection screen.
The game is kinda like a RPG in the way you have to level your champion to learn skills and abilities which help you kill minions and enemy heroes, which earns you money which you can use to buy beneficial items from the store at your spawn. Gameplay starts off slow but can get very tense and fastpaced in mid to late game. It can also get very heated, with arguments regularly breaking out on the ingame chat (which are incedentally hilarious) and many ragequits if a person isnt doing so well.
Sadly, it happens all the time.
Overall the game is a hell of a lot of fun, especially if you play with friends, as teamwork is the driving force behind any successful game. I also really like how, in the champion store which I first thought would be a "GIEV US MONY 4 HEROEZ" type of thing, you can use ingame currency to save up and buy new champions without spending a penny of your real money. This is also very rewarding, for if you play well you gain more ingame money and therefore have better heroes.
Not bragging. At all. Nope.
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